The three examples I chose all are inspiration for the form of my experimental zine.
In this zine the creator intended to create a haunted house but in the form of a zine. Once you choose 1 of the 8 doors you are given a destination. For example door four leads you to be eaten by evil dolls. Though the creator never explicitly stated their objective I assume since spooky season is in full swing that the goal was to create a zine that is fitting of the season yet the space of a haunted house to something more portable, handheld and simple. Through this zine you dont have to go and hour out of town to find a creepy haunted house and try your luck. You can sit down in the comfort of your own home and scare yourself. It seems like it was hand drawn which makes the zine feel more casual and opens it up to be used for play as the form seems to have intended.
The next zine was created by Neta Bomani in their 100 zines in 100 days project. From our conversation with Neta it seems like their goal with more structural zines such as this one was to recontextualize with the idea of what a zine can be and free it from the classic 2d structure. I think they definitely accomplish their goal at playing with form as it translates through the whimsical use of color and shape.
The final zine I chose as inspiration for my zine project was this oversized zine by Travel Portland. Travel Portland worked with design agency Wieden + Kennedy to create this zine amongst a series of zines. Something unique to Portland is their oversized objects. There are many sites around the city where you can find things from a giant rubber duck to a giant glass of beer. The goal of the zine was to attract newcomers to Portland through the objective of showcasing some of its “largest” attractions. The size of the zine brings form to function by showcasing the exaggerated scale of the featured objects by mirroring this in the scale of the zine.