Sophia_ResearchPost4

Robert Hodgins is a creative coder. He uses tools in animation and computer graphics to depict many real life concepts in physics and astronomy. He has a piece called Planet Earth; where he uses 3 nested spheres that show earth, clouds, and the atmosphere. This project developed into a deeply detailed depiction. Nasa lended him textures to uses to depict these in high resolution. The ocean is lighted differently to show its reflectiveness. It uses city lights as a texture to show populations in different areas of the world. These kinds of texture uses combine to show a highly realistic depiction of earth and its surrounding area. For the atmosphere texture- he used help from Sean O’Neil’s display of atmospheric differences in air pressure. Shadows behind clouds (using a mask) help show the difference in location of the clouds and earth. Glow and coloring from the sunrises and sunsets also shows the space between it and the earth. This project is a great way to help wrap our brains around the bigger picture of earth using accurate, small details to build it.

 

  1. A rocket travels through space and different celestial bodies are generated.
  2. A diver swims underwater and records the different aquatic life.
  3. Birdseye view of a landscape as the bird is flying and the landscape is changing.

Research Post-4

Hyphen-Labs is a project that tests immersive, computationally-driven, large scale installations that combine conceptual art, design and science. The video talks about their co-collaboration and the use of emerging technology in their recent projects, highlighting themes of privacy and surveillance through the lens of speculative design, objects, neuroscience, architecture and virtual reality. The founders of this project is Carmen and Ece. It’s really innovative for them to come up with this idea doing the VR project. But their creative process is also interesting.

First is the timeline of their process and we can tell they started the project since college. So it’s a very long process and they all took serious thoughts before commit to this project. They are both college students when they start to do this project and this needs a lot courage and brave. I really do respect that. The risk that they would take is really big and challenging.

Nowadays the VR technology has become more and more mature. More and more people are getting used to the VR technology. I remember the first time I bought the VR gear. It was basically a protocol the pictures are loss and blurred. All in all, not a satisfying experience. But after seeing the improvement of Hyphen-Labs. I can tell what is different and new. That must be a brand new feeling.

Generative Landscape Ideas

  1. A scrolling horizon of tombstones that randomly vary in distance as they scroll across littered with trees that are drawn as they scroll and part at random
  2. A scrolling horizon of smokestacks that randomly vary in distance as they scroll across the smoke from the smoke stacks and the clouds below are drawn at random.
  3. A scrolling horizon of clouds that are drawn randomly with Zeppelins diving in and out of them with random color and distance and bobbing in a random order.

random project concept

  1. My first concept is to draw a 2d landscape outline with random shapes of buildings. 
  2. My second concept is to place random circles and dots on the canvas to create some certain shapes.
  3. Create random lines attached to each other and form into a map of an imaginary city.

Research Post 4

Joanie Lemercier is a French Artist who works primarily with projections. His body of work involves many projects that project light onto objects of images with animation that gives the otherwise unremarkable subject vibrant effects or elements. What he projects the light onto can vary from architecture to two dimensional drawings. To create the distinct figures over the edges and surfaces of the objects, the projection is refined to laser point accuracy. Much of his work takes inspiration from nature. To gather input, he travels frequently to search out natural vistas. He has also embarked on projects to capture and generate the natural landscapes he observes through digital art, and has experimented extensively with computer generated topography.

 

In 2013 Lemercier created the piece Fuji as part of a concentration on volcanoes. The piece features rippling light effects that guide the audience as if they were walking through a bamboo forest to the majestic mountain. To create this piece, Lemercier first generated the projection. Afterwards, he traced the static outline into a corner as an ink drawing. The context of this piece alludes to the myth of Kaguya-hime and calls upon the beauty of Mount Fuji.

Generative Landscape three ideas

  1. A person walking through a museum passing by differnet paintings and perhaps other stuff?
  2. A cruise in the ocean moving slowly. The water and sky will be a beautiful representation of a lanscape.
  3. Inspired by the powerpuff girls, the consistant heart that keeps forming over and over again. Different things like items and maybe the powerpuff may appear on the screen.

Extra Ideas:

 

Kasper_3IdeasforP3

  1. Tv will appears different static noise (white noise) when rabbit is walking behind (Vib Ribbon). Vib Ribbon intro and tutorial
  2. A slowly rotating galaxy, and different zodiac sign will display at different location.
  3. A nebula will appear in the center of the screen, and gets larger and larger, as you are moving toward it.

Brandon-Generative Landscape Project

  1. My first idea is inspired by Conway’s Game of Life, which has these black boxes that are randomly generated with certain rules in mind, also creating patterns in the program itself. The landscape itself would be generated through a similar process to that in Life.
  2. I was browsing ideas for generative landscapes, and I came across Matt Felsen’s generative trees, which I found similar to ideas that were previously discussed in class that I also found to be very intriguing. I will probably develop a web of sorts that develops in a matter similar to that in Matt Felsen’s work.
  3. Computer-generated mountains are a concept I found ofen when researching for inspiration, and I want to develop a landscape of mountains that isn’t just still, but also moves around and changes values for the points of the mountains to simulate moving waves.