Final Project Concepts

Concepts for final project:

1)personality test:

-click specific options, lead to different options consequently, finally has a personality profile based on a personality type jSon file

-probably use something funny to represent personalities e.g. animals

2)users write a story on their own:

-click different options to develop a storyline

-random options stored in json file

3)world map that categorizes the region of news article

-jSon file: https://developer.nytimes.com/article_search_v2.json#/Console

-zoom in certain region and you will see the specific news happening in that region

Research Post 7

This work was made by Lillian Shwartz in the 1970’s, who was a big leader in creating computer-mediated artwork. When I saw this display, I thought the colors blocks were really cool and was wondering how they were generated in a way that was both methodically changing and aesthetically working together. Schwartz made these at AT&T Bell Labratories, at a time when this type of computer-generated artwork with color had not really been seen before. For one of these, called Enigma, she had to use a sequence output program called EXPLOR, which divided the screen into grids. In one part of the film, it alternates back to black and white to create a strobe effect. In the second part, it explores interaction between chromatic colors. The program randomly selected the areas/shapes, and this random function intrigued Schwartz.

Final Project Ideas

Idea 1:

A series of short animations styled in a hand-drawn/notebook style. I have these old journal drawings and ideas that I’ve always wanted to make into full on animations. They require some captions and talk bubbles, which I would use what we recently learned about with JSON text. I would have to make individual elements of the drawing move very fluidly, and would also need to use the walking man project we worked on. I would want to present it in the specific style I have in mind of looking hand-drawn.

 

Idea 2:

Go back to the time visualization project. When I was working on this, I was struggling with just getting the clock to work in the way it was meant to, and didn’t get to fully explore the aesthetic side of it. I would want to go back and ramp up the idea on which the clock is based on. Because it is meant to be about the perception of time, I could put this plain clock I made inside of someone head as they move around and go through different scenes. Because parts of the clock are sped up, I could have these scenes look like they are sped as well like a time-lapse. To do these things, I would need to work on using objects and arrays to would make up the elements of the scene, and create a sort of path that they move on, with varied speeds.

 

Idea 3:

There is an API called Houndify that is speech-enabling. I could create an animation of a character that tells you you’re schedule for the day. I would use a JSON file to list the schedule, using Houndify to then read it off. And then would want to make a cute character design to “read” it off, perhaps showing the scenes of what is happening within the schedule.

Ideas for final project

The first idea is to finalize my visualizing time project. I want to make the project to be more beautiful and appealing.

The second idea is to upgrade my generative landscape project, adding different cities into the project.

The third idea is that to come up with a whole new project using the API from the classes we learnt.

Harrison-Research Post 07

The first project that attracts my attention is this tv-like project. The blue light is very eye-catching. So I read the description and found out something very interesting. I actually feel kind of dizzy when I look into the frame. There is an object in that tv that I can’t tell the what exactly is it. But the movement that Earl Reiback designed is innovative and amazing.

The second project is actually very familiar to me. The first time I saw this project was at MOMA in San Francisco. The arrangement of the light bulbs and the dark background can make you feel like the space is shrinking. To be honest, I was shocked by this project first time I saw it. When you gentlely walk into the space, you can feel that the world is become closer. It’s an amazing experience.

Working With Data: APIs

Number of Astronauts

This sketch should generate a gif of an astronaut floating through space for each astronaut that is currently in space.

www.openprocessing.org/sketch/630252

 

Final Project Ideas

  1. I could work more on my generative landscape project. It was probably my most rushed project, and I had more ideas that I wanted to implement. A lot of the ideas that I did include were not executed exactly as I wanted either. Ideally I’d like to be able to have more detailed planets, stars, and generated objects. They should also be randomly generated at different heights as well, rather than each be generated on their own line. More elements that I could add could be events like a meteor shower or galaxies that pass by. I could also load data from APIs in order to draw the International Space Station in different places according to the coordinate or generate a different number of astronauts according to how much are really in space right now.
  2. I think my word clock project could have had more of a creative element to it instead of me directly recreating it. It would be a more interesting if the words on the clock face were scrambled and every five minutes the words could rescramble into the order that would read out the time. This would be a pretty challenging project to tackle, and I think I would have to map out the movements of each word at each time in order to see how they move at any time of the day.

Research Post 7

 

1. Wall Drawing #289

The first work that I saw at the exhibit was Sol LeWitt’s Wall drawing #289. Being able to see this piece in person was definitely an interesting experience. The actual work that Sol LeWitt actually produced was just a set of instructions detailing how each line should be drawn, and the museum exhibiting the art is responsible for actually producing and creating the art. The length and angle of each line is completely up to the discretion of whoever is drawing the piece. I’d definitely be interested in seeing this piece in different museums and seeing how each of the exhibits differ. The first work that I saw at the exhibit was Sol LeWitt’s Wall drawing #289. Being able to see this piece in person was definitely an interesting experience. The actual work that Sol LeWitt actually produced was just a set of instructions detailing how each line should be drawn, and the museum exhibiting the art is responsible for actually producing and creating the art. The length and angle of each line is completely up to the discretion of whoever is drawing the piece. I’d definitely be interested in seeing this piece in different museums and seeing how each of the exhibits differ.

2.

Another art piece that I saw at this exhibit was “Five Words in Green Neon.” I was really confused by this piece at first. My first reaction was to go look for and read the description of the art so that I could understand what it was supposed to mean. However, that plan was foiled when the only description provided was a mere repetition of the title, “Five Words in Green Neon.” Even though I didn’t understand the piece at first, I was still instantly attracted to it since it is extremely striking and stands out in the exhibit in person. The bright green neon lights just scream for attention and draw in the gaze of anyone in its vicinity.

To me, the purpose of undefined, raw art like this piece is so that anyone can derive a different meaning from it. I saw a juxtaposition of the almost gaudy, flashy neon lights and the natural, organic color of green.

Final project Ideas

1. I’d like to rework the rain game into a bullet hell type game, wherein the objective is to collect the falling sprites is reversed to create damaging projectiles as well as enemies to confront with your own damaging projectiles. This piece will implement most items as classes. It will require image assets to be imported.

2. I’d like to combine the generative landscape project and the visualizing time project to create an animated version of the cover of the Great Gatsby with the eyes changing with time as in the visualizing time project with a reworked style, and the city scape scrolling below. This may require image assets for the details of the buildings.

3. I’d like to track the passage of a train through a subway station with the figures standing along the platform. The sketch will take data from the subway schedule. Overtime the figures will shift position. This will require an API with the live data on subway arrivals.

Final Project Ideas

I. Building from an idea I had for the generative landscape project, when the car hits a person, instead if stopping it will continue to drive. The person it hits will “die” and be replaced by a tombstone. As the car hits more people, the foreground will fill up with tombstones. If the user hover over a tombstone, a pop up will show up with data such as name, age, date of crash of a real life drunk driving victim.

This was semi-inspired by this data visualization of gun deaths and the years lost because of it.

II. This is a game/simulation of taking care of a plant. The user can give the plant, sunlight, water, or love. Once the user gives the plant enough of all three, the plant will grow into a flower. The flower that will blossom in the end is random. If the user over waters the plant or gives it too much sunlight, the plant will die. If the plant dies or fully blossoms, the user has the chance to start over. I plan on creating my own drawings of the plant and the different icons.

III. This idea is having a vine grow based on the path that your mouse is making. The longer the path is, more will grow from it. It will have samller vines branching off of it, with flowers and leaves.