I. Building from an idea I had for the generative landscape project, when the car hits a person, instead if stopping it will continue to drive. The person it hits will “die” and be replaced by a tombstone. As the car hits more people, the foreground will fill up with tombstones. If the user hover over a tombstone, a pop up will show up with data such as name, age, date of crash of a real life drunk driving victim.
This was semi-inspired by this data visualization of gun deaths and the years lost because of it.
II. This is a game/simulation of taking care of a plant. The user can give the plant, sunlight, water, or love. Once the user gives the plant enough of all three, the plant will grow into a flower. The flower that will blossom in the end is random. If the user over waters the plant or gives it too much sunlight, the plant will die. If the plant dies or fully blossoms, the user has the chance to start over. I plan on creating my own drawings of the plant and the different icons.
III. This idea is having a vine grow based on the path that your mouse is making. The longer the path is, more will grow from it. It will have samller vines branching off of it, with flowers and leaves.
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