Time Visualization Project Plan

  1. Draw out tea cup on a table
  2. Code steam to come out from tea cup using curves and shapes, having three distinct class of steam rising
    • Smaller sprouts of steam represents seconds, rise more rapidly
    • Medium sprouts are minutes
    • One large sprout of steam is drifting and represents hour
  3. Height at which steam rises and evaporates
  4. decreases gradually as time passes, indicating how the tea cup is losing its warmth throughout the day.
  5. Set steam motion to correlate to each time measurement.

Visualizing Time Ideas

  1. A landscape starting with the sun rising along the horizon and as time passes by, moves through the sky along an arc and changes from yellow to gray, similar to the sun and the moon in real life. At around noon, the sun would be at its highest point. At around dusk, it would begin to shift colors as it returns to the horizon.
  2. Having a solar system as a clock. The sun would be in the middle and there would be three planets along the outer orbits, representing the hours, minutes, and seconds hands. The planets would move at the rate at which time is passing along their orbits, such as the seconds planet would be moving the fastest.
  3. A cup of tea that would be hottest and have the most steam coming from it in the early hours, but would gradually cool down as time passes by. The amount of steam would be dependent on the hours, minutes, and seconds and would ultimately lessen by the end of the day.

Thao-ResearchPost02

WorldPOTUS

Accuat Studio developed interactive program, known as WorldPOTUS, during the season of the 2016 US presidential election, a political event that seemed to have sparked strong partisanship, media coverage, and interest rates unlike any other election season in recent memory. The rapture of the election and its candidate didn’t stop at American borders, so Accuat Studios, working with data from Google Trends made accessible with collaboration with members of Google News Labs, synthesized this project to represent the global interest rates of top political issues for each candidate. By using data of Google searches based on location, the studio created this as part of a experiment in how to further implement Google data into the news industry.

The studio used opensource for the coding, with the program being based on React framework and WebGL. One of the biggest consideration of how the data is being displayed is the use of more free form “blobs.” Since human opinions are always shifting, it would be inaccurate to simply use a precise geometry to represent them. Instead, the visuals are fluidly moving to better demonstrate a general sense of conclusion that can be taken from analysis of the data, rather than regarding the data as perfect. The developers are widening the horizons of American politics to show that its impact can be felt worldwide, that it is not just the American people who have an input on what is happening. Sometimes it’s easy to forget that the rest of the world have their eyes on the United States and who citizens are electing to be their representative. The data visualization does lack in showing the position of other countries on the candidates and their stance on major political majors. A nation could be expressing particular interest in a candidate on a certain issue because they may support that candidate. For that matter, the program also doesn’t say what each candidate has said about the political matters at hand. There has to be some sort of reasoning for why some issues are trending more than others.

http://www.worldpotus.com/#/

 

 

Variable Face

My variable face project was based on a much more detailed portrait sketch of my friend. I had to tone down the details into a more minimalist and abstract face to make the project more manageable for myself in code. When the mouse is clicked, the color of the eyes, blush, and lips change randomly, and so does the face shape variably. I wanted the background to change colors through the black and white, however, with the initial stroke color being black, it would be harder to see the face. So, I used an “if” command so that if the background was closer to white, the strokes remain black and when the background is darker, the strokes turn white. What was difficult for me was working on curves. It took a lot of practice for me to define the curves that I wanted, so I used a mixture of lines and ellipses added to it as well.

https://www.openprocessing.org/sketch/591827

Research Post 01

                 Mary Huang and Jenna Fizel are founders of Continuum Fashion, a fashion brand that 
incorporates their background in interactive design and architecture into expressing fashion with digital softwares
and technological design. Their collection "Myth," is the first 3D printed shoe collection that is ready to wear. They aimside
to minimize human touches in order to let the digital design speak for itself,
as well as to show what using computational software can make possible. 
Their Laurel tree Sandal, seen at the right, is the first to be made available for purchase. 
It exemplifies the organic forms capable by a digital software that is based upon geometric 
intricacies, imitating a creative process that could originally be produced by human 
signature. A significant detail about the shoe's design is that the 3D printed material
makes it a product of zero waste. Making use of computer softwares ultimately provides a
way to express an artist's image but with higher accessibility. 

With the modern ability to format a relationship of creativity between an artist and a computer,
there is question about how much of what is being produced is actually able to be considered of
human artistry. I think that the art that is made from an agency of an artist and his computer
could still be deemed as original because the artist is able to determine the extent of the
computer's role. The machine produces what the programmer is putting into it, therefore making
it an extension of the programmer's creativity to produce an original piece of work. Art may be
based on the human experience, but the artist is allowing his experience to be expressed digitally. The computer might not be producing its own form of
"art," because it is conformed by human assessment, yet it is producing based on the artist's own consciousness. The formalization of human aesthetics
is in the hands of the human, who is allowing the aesthetics to be created by the computer. There's no way to truly comprehend the computer's own artistic
mind, however, there's little reasoning to justify that a partnership with an artist cannot allow for art of substance to be created.

Computational Artwork

SinCosLines

This virtual interactive artwork was created by user Henrique Bergamo on OpenProcessing. Defined mostly by intertwining white points and lines, it is consistently spinning and slowly unraveling around itself. When the user clicks on it or clicks the space bar, the design instantly changes to be a different, but still spherical pattern. Using the left or right arrow key causes the design to change spinning direction to various speeds, ultimately transforming the pattern. The interactive distortions captures the eye to follow along each line as they move to create something new, similar to a kaleidoscope effect.

Artwork like this intrigue me because they seem so simple, yet extremely complex at the same time. With it constantly moving, it’s difficult to notice every detail that has been put in precise place to achieve the full experience. The lines move and interact fluidly through coding, making what may appear to be random transformation actually very intentional. Working with software allow for art to be virtual, therefore possibly more personal as it can respond to touch and human interaction.