P2-VisualizingTime

GIF is inaccurate^ It looks different in openprocessing. I think because the clock speed moves too quickly for the gif frame rate.

My time project is about how time can seem to be compressed and decompressed throughout the day. At some points it feels like time is passing really quickly, such as when you are really engrossed in what you are doing, and at other times it passes more slowly when you are waiting for something. I attempted to represent this idea through this clock. It slows down and speeds up throughout the day. Each new day (every 24 hours) it feels like this clock off fresh and consistent, but always gets unexpectedly quicker/slower at times.

Openprocessing Link:

https://www.openprocessing.org/sketch/609668#

Sophie_Variable Time Project Planning

Concept: Clock speeding up+slowing down throughout day to reflect how time “feels” like it passes. The background has a cafe with people who move more quickly or slowly depending on the clock speed

Steps:

  • Draw clock
  • Make variables for minute and hour hands
  • Use “if” statements for its speed: if time is between i.e. 12-2, speed is x amount. if time is between 4-6 time is y, etc.
  • Draw background
  • furniture will be stable so don’t need variables for those
  • door will be opening+closing at certain time frames
  • people coming in+out: need to move their heads and bodies together. That is important (make a branch)
  • speed up the variables for the people at same rate as clock is speeding up/slowing down

Sophie_Visualizing Time Project Ideas

Idea 1: I think that our perception of how much time we have available can be dependent on how tight of deadlines we have ahead. When we have no deadlines to complete anything, there is this freed up space/time that seems much bigger than it did beforehand.  What I made here is a person sitting at a desk with a stack of papers. the stack is connected to this big weight of “deadlines.” As he completes more papers, the weight moves upwards, freeing up more “time.” Eventually the weight is all the way up, and there is plenty of time. When he gets mail again, the cycle repeats.

The way a coffee shop looks throughout the day can tell a lot about what part of the day it is. You would see a large crowd inside here in the morning, then it gets a bit quieter. Around lunch there is a rush of people again, gets quiet, and then again is busy after dark when people come to do work. Overnight, it is completely empty and dark. The next day it repeats.

This idea has more to do with our perception of time. There are studies done that talk about how different animals may perceive time differently than us, based on how quickly we all process the events and images around us. So I wanted to make a sketch that was based on the relativity of time. In this sketch, I am making time dependent on the speed of moving from point A (an outside image) to point B (being processed in the brain). The rate at which this image is processed, as it moves throughout our sensory input and is interpreted by the brain, can kind of create our perception of a “moment” in time. Time can often move slower or quicker based on what we are doing/how engaged we are. So as this processing rate changes, so does how quickly time appears to move.

Sophia-ResearchPosts02

In Kate Sweetapple’s “Incidental Data,” she created an exhibit featuring multiple artists’ innovative ways of displaying data. With the huge wave of information we now have the ability to display, she questioned why everything had to be presented in such uniform, algorithmic ways. The exhibit features data presented without any graphs and charts, and instead through the use of creative or everyday objects. Some of the objects in the work are from trees, glue, and lipstick, to name a few.

Through this different medium, we can see data represented in a more exciting way. I think this fun display can transform data from something that was once boring into an exciting world of possibilities for further exploration. Also, since this data is being displayed in a less uniform way, it seems that you can avoid the mistake of oversimplifying results that don’t necessarily fit in one box.

https://cargocollective.com/katesweetapple/Incidental-Data

Project: Variable Face

For this project, I firstly chose to lengthen the hair with every mouse click. The shades of the hair change as well between darker shades. I added freckles, which move to random spots on her cheeks with each click. The mouth changes shapes to be different expressions, and lastly the nose changes sizes. I had some difficulties with trying to change the eyes. I wanted them to move towards one side with a few clicks, and then change directions. But I was having trouble figuring out how to allow the eyes to move together while also putting a limit on how far to the side they could go.

ResearchPost01

Jessica Rosenkrants works at the Design Studio known as Nervous System. Some of the projects here have delved into the use of 3d modeling to simulate real life occurrences throughout nature. One of their projects, featured here (Floraform), generates a design system mimicking the biomechanics of growing leaves and flowers. Another one of her projects, Kinematics, can transform 3d shapes into a flexible 4d printing system. The flexibility is a big leap forward in the printing processes available. In further relation to design, there is the Custom Jewelry project, which takes advantage of 3d print and computation to create custom jewelry.

In relation to artists/designers, her studio is giving people a new avenue to use to create. 3d printing is allowing for people to skip some of the physical labor that was so critical to artists in previous years. I think it’s interesting because part of what made artists of the past so admirable was the amount of time and pure dedication they poured into an idea just to make it come to life. Now, with 3d printing (if it really takes over), this might mean that people are admired more purely for just their creative ideas (?)

Another aspect of her work I was fascinated by was how it can transform the way we research. Having these simulations, such as Floraform, opens amazing possibilities for research with a great deal of freedom/control. But a big concern with this type of technology is that, while it can simulate an individual process of growth, it can’t always simulate the environment surrounding that structure. For example, Floraform is able to simulate the way a flower grows, but I’m not sure it will ever be able to simulate the dynamics of every detail of the environment around a flower. In real life, the environment has a huge effect on it’s growth and lifespan, and this environment is so randomly detailed. These simulations focus so much on the focal point of the plant without maybe seeing its growth as a constant conversation between plant and its shifting environment.

Computational Artwork

I found Kate Armstrong through the Artist Resources. She created “The Problem of Other Minds,” in 2006. It is an art display featuring a robotic sculpture. The sculpture contains voice recognition technology, and whenever it hears words it recognizes, it rolls out some of the spool of paper inside it. The paper has thoughts and notes written on it, to be revealed.

I initially was interested in this project because I thought the title of the display is ironic/intriguing, and probably is more related to what is written on the spool. It is interesting to see someone using voice technology in order to make something physically move. It’s really common to see voice recognition used in order to make a device follow instructions within itself, but we haven’t really seen this utilized to move physical objects. I think it’s a creative notion, and there’s probably much further use of what she started doing here.