Project: Visualizing Time Project

  1. Tidal Clock- A visualization of time through the rising and falling of sea levels. This could possibly be represented through waves rising and falling in a clock shape, with the numbers on the clock jumbled at the bottom of the clock.
  2. Daylight clock- A clock with shaded portions for nighttime, highlighted colors to show daytime.
  3. Solar system clock- A clock that shows the planets in our solar system rotating around the Sun to portray the passing of time.

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Research Post 2: Data Art

Data Portraits at TED 2017– Accuat Studio

https://www.accurat.it/works/ted/

Accuat Studio was tasked with coming up with a unique experience that could bring people together by using personal data to create a unique and revealing experience by TED and David Stark Design for Target. People were asked a set of simple questions that showed facts about participants to create individualized designs. Questions included, “Which TED letter are you?” “When do you get your best ideas?”, as well as reading, rules, emails, and work space preferences. Design Director Giorgia Lupi turned the answers from the participants’ quizzes into data visualizations on her iPad using the code below. She drew the designs based on a pre-defined visual system. The designs were curated live at the Target activation space during conference breaks. People also had the option of using a tablet app that was pre-made to fill out a questionnaire that would generate portraits in seconds. These data portraits were turned into wearable buttons, given back to participant with a guide to reading the data portraits. More than 500 data portraits were generated and distributed during TED 2017. The personalized buttons were worn by attendees during the first five days of the events.

 

Process: https://dl.dropboxusercontent.com/s/hagdf8th0wqct8k/TED_instagram_video.mp4?dl=0

Generative Face

  • Image of static face:
  • Animated GIF of variable face:
  • Description:
  • I made a simple version of a portrait of my sister. The mouse-click version varies in shirt color, hair length, open/closed eyes, eyebrow angle, cheek color, and mouth shape. These parts of the portrait portray different emotions. I had difficulties especially with the angling of the eyebrows, and I ended up rewriting my code several times because my code was lost after saving several times in Open Processing.
  • Link: https://www.openprocessing.org/sketch/591270

 

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Mitchell Whitelaw, an associate professor at Australian National University, works with data aesthetics and generative systems as a medium for his art. In one of his works, Limit to Growth, based on a report of the economic effects of exponential growth, Whitelaw created a two dimensional generative system through Processing. This program is able to create constraints for itself, creating a visual for the self limiting growth of the economy in contemporary capitalism.

Whitelaw designed his project, Measuring Cup, through Processing, STL, and Meshlab. It was inspired by the changes in temperature data in Sydney, Australia. Average monthly temperatures from 1859 to 2009. The cup visualizes the effects of global warming, through the expansion of the cup towards the top (present times). The cup is marked on the inside in 25 year intervals, similar to how a measuring cup (for cooking) would be marked.

In 2011, Whitelaw revealed Local Colour, a project that was executed in two parts, through diagrams that were made using a generative system created through Processing. The diagrams were based on network science- visualizing how new network nodes attach themselves to nodes with the most connections.

The first part: forms that were laser cut from cardboard produce boxes.

The second part: forms made from vinyl cut transfer.

Local Colour at ISEA 2011

Mitchell Whitelaw and other writers- Jon McCormack, Oliver Bown, Alan Dorin, Jonathan McCabe, and Gordon Monro- in their paper, “Ten Questions Concerning Generative Computer Art,” argue the “possibility of a machine and a human sharing experiences that result in something meaningful and worth communicating” can’t be dismissed. However, artists use generative systems and coding as tools to create works that express a purpose. Machines cannot be original, because they operate on algorithms created by humans. Computers do not experience the feeling of making art because they are inanimate, and they follow human-given instructions to generate art.

 

Resources:

https://researchers.anu.edu.au/researchers/whitelaw-m

http://mtchl.net/limits-to-growth/

http://mtchl.net/measuring-cup/

http://teemingvoid.blogspot.com/2010/06/measuring-cup.html

http://mtchl.net/local-colour/

http://teemingvoid.blogspot.com/2012/02/local-colour-smaller-world-network.html

Click to access LEON_a_00533-McCormack.web_.pdf

Computational Artwork

This project is called Fluid Leaves and it was created by a designer from New Zealand called Reinoud van Laar for a tea boutique called ‘Tee & Cupp.’
Inspired by the leaves used to brew tea, leaf patterns are generated to be printed on paper cups. Because the algorithm is random, each paper cup is unique. The designer started with geometric functions, and developed a fluid aesthetic to match the movement of tea leaves in water.
I found this fascinating because it was a physical application of processing to a product for a business, rather than a strictly digital work.