Research Post 4

Artist: Zach Lieberman

Lieberman is interested in in art and code. He confesses that he loves drawing and so he likes to create codes that allow you to draw on the screen and make different lines in shapes as shown in the talk also well as art in general. One of this projects that was cool and interesting to listen to him talk about is the project called “Play the World”, where he was able to listen to different sounds that were all over the world. Everytime he pressed the piano image, he would hear something different each time. Every sound was a sound that was occurring at that moment in a specific time. There are many different ways he used his software as he developed it slowly. He even mentioned that at some point during the world cup he heard the “goal” noise.

Here are some images of what he shown in the video about the project.

 

P2-VisualizingTime

Supernova

For my visualizing time project I was not sure what I wanted to do exactly and it took a while to come to the final results but then I slowly found what I wanted to create that represented time. the visuals are shooting star circles, the black ones that are gradually changing fast show the seconds. The background color changes depending on the hour from 1 to 12 it goes from darker to lighter. 12 being the lightest. The lines get thicker as the hours get bigger. My project is basically a star exploding over and over again representing the seconds/minutes that are passing by.

some images of my project:

link: https://www.openprocessing.org/sketch/609669

Danna-ResearchPosts02.

The artist I chose for this research post was Sarah Groff and this is the link to her website http://www.sarahgp.com/. Sarah had some amazing data art once coming across her page and there was one particular work of hers that I found to be unique and different which was called called Dot. This the link the exact project of this work http://www.sarahgp.com/projects/dot.html.

 

 

Although this is just a “dot” reason for the work is super interesting. Sarah was inspired by John Cage’s work I Ching. She expressed that she wanted to give the dot a chance soundscape and each of the colors matched with the genre accordly the size, the length of the book and much more. It creares emotion with the size of the dot and the color of both the background and the dot it self. When looking at her code I saw she used stuff like “function change book()” and make sound(); she created her own on how to tell the program what to do to get the exact effect she wanted. I found this really cool how this changes depending on the sound and evironment that the dot is in to give a different effect.

Variable Face

This is the orignial piece before making it into a face generator:

For the variable face project I first made my eyes change to weird different shapes by changing the heights and weights of the ellipses to random variables. Then, I also set the background to change colors at random as well as the shirt. The complications I had were knowing what x and y values I had to change to distort my image, as well as how to properly use float variables. However, I had some fun messing around with processing to create this although can be upsetting to take a while to fix a mistake or figure out what went wrong. Here are some images of how my work for the project since I was not able to make a gif.

  

Here is the link to the project: https://www.openprocessing.org/sketch/592706

 

ResearchPost01

I looked at the different of variety of artists who have created many types of generative art. One of the first artists that caught my eye would be Allison Parish Who is a computer programmer, poet, educator and game designer that researches on and makes art about language and the many ways on how its used. While looking through her art work, there were two that I really liked and thought were interesting. The first one was rewordable which is a card game that is based off arranging words and the complexity of the words increases each time as you keep playing.It is a very colorful game which makes the game pop a lot. A fun fact is that it was chosen foo NYU’s Game Center’s Incubator program. Here is the link to the webitsite http://www.rewordable.com/. 

Another artist that I found very interesting is Neri Oxman who is an Architect and designer that does many 3D prints such as the one in this one in tlink http://www.materialecology.com/projects/details/zuhalhis . 3D printed with Stratasys multi-material 3D printing technology was used to create this piece. It consist of swirls, shapes,lines, circles and has a mixture of colors such as green, yellow and blue.

The two artist I chose are good examples of different types of generative art. Both of these artists are different from each other. One does crazy 3D designs that become objects or are incorporated into clothing, while the other does more like game design with colorful shapes. The artist is the one giving the directions to the computer to make certain shapes and sizes. I feel as thought there is some type of team work between the two and thats how the finish pieces for the projects come in. Beauty and human aesthetics be formalized and proceduralized because a computer can create perfection if it is told to. Although I also think that if the artist wanted to they could tell the comuter to make something not so perfect if they told it to.

Computational Artwork

Zach Lieberman worked on a software that allows you to use your eye’s movements to create art. The image in the picture is composed of arrows that are going through different directions, creating words that are a yellow color. The darker color in the back that is like a red/orange color and black lines that give it the letters a 3D effect. In the back of the words there are turquoise shapes that are different sizes. The image spells out the word “tempt”.

I really think that type of concept is unique because being able to use a software that allows your eyes to create art is different and something that is not really seen.