- Introduction to classes and objects.
- Defining a class:
Anatomy of a class (page 124):
- Declare and initialize a class (eg. use it in your code)
- Writing a class with arguments (p. 132)
Exercises:
- Read Chapter 8. Still confused? Try these video tutorials from Shiffman on classes.
- In Learning Processing do exercises: 8.1, 8.2.
- Also 8.5: See code for the bouncing_ball_gravity here. First break draw() out into functions, then add a ball class! Make a sketch with 100 balls of random colors (use an array).
- Work on the Visualizing Time project.
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