Brandon-GenerativeLandscape

My landscape was initially inspired by Conway’s Game of Life, a mathematical algorithm that mimics the development of human populations, but then I realized that the code was extensively long and complicated that I couldn’t mimic it that well or creatively. So, I decided to branch off of that and do randomly generating patterns of white and black boxes, with the previous staying behind. However, when the two boxes clash together at the same spot, they cause a burst of red that is eventually covered by their boxes, as if these two are trying to hide their past conflicts by just trying to fight each other again. I’m not sure if this has an actual relevance between racial tension, but I think that the concept of it trying to hide its past mistakes is quite interesting. Here’s the link: https://www.openprocessing.org/sketch/622646

Brandon-Generative Landscape Project

  1. My first idea is inspired by Conway’s Game of Life, which has these black boxes that are randomly generated with certain rules in mind, also creating patterns in the program itself. The landscape itself would be generated through a similar process to that in Life.
  2. I was browsing ideas for generative landscapes, and I came across Matt Felsen’s generative trees, which I found similar to ideas that were previously discussed in class that I also found to be very intriguing. I will probably develop a web of sorts that develops in a matter similar to that in Matt Felsen’s work.
  3. Computer-generated mountains are a concept I found ofen when researching for inspiration, and I want to develop a landscape of mountains that isn’t just still, but also moves around and changes values for the points of the mountains to simulate moving waves.

Brandon-LaurenMcCarthy

I found Lauren McCarthy’s research on relationships through surveillance to be very interesting, taking a somewhat unusual spin on the hashtag “#caughtonNestCam” publicized by Nest Labs, the company behind the home surveillance system Nest. McCarthy and her colleague Kyle McDonald conducted an experiment where they would observe each other solely through a surveillance system similar to Nest, but when one would surveil the other, that surveiller would be recorded. I found this experiment to be unique in how it made the surveiller feel very self-aware of themselves while monitoring the other, while adding a strongly “human” element to the surveillance. Many would say that surveillance feels very “alien” and impersonal in a way, but as McCarthy puts it, knowing what the significant other is doing is a large factor in any relationship.

Brandon-Visual Clock

I designed my clock similar to that of the show “24”, which covers the life of a counter-terrorism agent as he works against the clock (specifically in 24 hours) to defuse a bomb. My clock was inspired by the clock that worked as an interlude between each major part of the episode, when the clock dramatically ticks down from 24 hours to 0. I then used alternating color squares with different colors to emphasize the different times of day.

Disclaimer: these screenshots were taken at the same time of day, but with alternating the code, so some of the times may not be entirely correct.

 

brandon-Project: Visualizing Time

Ideas for my visual clock:

  1. I was thinking of using emoji-esque visuals to describe different times of the day. For lunchtime, I would draw a mini cowboy with his gun drawn and a cowboy hat on, because it would be high noon at that time. Then, at 2 am, would be a college student fueled by coffee and tormented by his or her own baggy eyes. I would use a solid color as the background for different times of the day, using specific colors for specific moods of the day.
  2. I was interested by pixel art, specifically the use of smaller boxes of color to create an idea of a moving wave of color. I was interested in creating a “canvas” of sorts that changes color based on the time of day and also creates an outline of the actual time in a numerical format.
  3. I’ve always been interested in the show “24”, which showcases a full day in a counterterrorism agent’s work. The show has intervals of the clock counting down from 24 hours, creating a theme of tenseness and drama. I want to somewhat incorporate that design into my virtual clock.

brandon-ResearchPosts02

I came across Sarah Groff Palermo’s “Shape of my Library”, where Palermo compiled a list of all of the books in her library that she’s read. She then represented each book as a small dot with a color based on the book genre. Mousing over an individual dot shows a popup text box describing how Palermo emotionally responded to that specific book, which remains unnamed. Clicking on the “Sort books” button separates the mass of dots into smaller groups, with the mass being divided based on the book genre. Each smaller group of books forms an ellipse with all having the same color, and each group has its individual dots slowly move around to naturally settle together.

I’ve always liked data representation of dots, and I like how Palermo personalized the data art to be hers, showing the group identity of genres, but also including how each book evoked a specific emotional response. It’s easy to neglect the individual, moving parts of a group, but Palermo intentionally includes it in the text descriptions and animation of each dot.

Project: Variable Face

This photo was taken of me teaching a class at a camp, and I normally just use it as the default for anything work related. In my previous coding projects, it was really hard for me to map out where each point of my face would be in terms of points, so I made sure to meticulously map out my face in a much more detailed way involving actual points.

It’s a very crude drawing (obviously), but it really helped me identify which lines would move and which wouldn’t. I made some changes here and there, but in my original design, the red lines would deviate at their anchor points, which are highlighted by yellow; the blue lines wouldn’t move. It really helped me get over any possible struggles that I would have, and I would say that the only struggle was the time required for this project.

Link to the project: https://www.openprocessing.org/sketch/592583

Research Post 1

“Hyphae Zoetrope” by Jessica Rosenkrantz, part of the “Zoetropes” collection

I came across Jessica Rosenkrantz’s work on N-E-R-V-O-U-S, where she 3D printed several objects resembling forms in nature. The one attached here is called Hyphae Zoetrope, where the object is printed used an algorithm mimicking leaf structures. I personally find art resembling forms in nature to be the most appealing to me, and Rosenkrantz’s combination of computer generative processes and natural structures intrigued me a lot in how every instance of creating the structure will never be the same as the previous one.

I find machine-generated art such as these to be original, because I don’t base originality on what it is on the finished visual project, but on the idea behind it. I find computer-made art to be quite unique from previous forms of art established by so many generations, where those art forms are “finalized” in a way, where they can’t be generated differently and yet so similarly in another fashion. I find that human aesthetics can never be formalized and proceduralized in such a way that computer-generated art is, due to human beauty not functioning on such a rigid algorithm that mechanical beauty is.

Computational Artwork

I was browsing through the list of artists listed on the site, and I came across Mary Flanagan’s [unnatural elements: avatar portraits]. The project initially took on a focus on how our “virtual personae and figures [that] we create in online space” compare to our personae and figures in reality. The team used computer software to construct a 3D portrait without using other commonly-used “Hollywood” software to smooth out the rough edges that most films do. During the project, Flanagan and her team realize that the computer is creating a portrait that has a stark resemblance to that of natural edges and shapes, specifically rocks and earth. Flanagan describes that the computer is disturbingly more “realistic” and natural than reality itself, in a way.

What made me take interest in this project is the initial focus of the project: how our virtual selves compare to our real selves. Our generation grew up with social media and other mediums from a very early age–not as early as younger kids–but nevertheless, we are very accustomed to social media and online networking. The twist that this project took was very interesting personally: how our virtual figures, when constructed entirely by a computer, is disturbingly more realistic than our own selves.