My final project is an attempt to make a multiplayer game in processing. In this game, one player uses the keyboard (w,a,d) to control the little thing you see hopping around, and another player uses the mouse to control several different varieties of traps that are used to kill the keyboard player. All of the traps serve different ways of hitting the keyboard player, and all can be activated by clicking the left mouse button. Once a trap is used a certain number of times, it’s randomly switched out with a different one (Hence the question mark rainbow block). If the keyboard player is hit by any of the traps, the mouse player wins, and if the keyboard player survives for 100 seconds, the keyboard player wins. I was able to get some feedback on a few aspects by sharing the game to some friends, but I haven’t been able to do a test with two people yet, so there may be some issues with difficulty that I couldn’t find out testing it by myself. My ideas for this game were inspired by the simple processing games made by Francis Baptiste (Rebound) and Christine Ling (JUMP!), and the style choices I made were also inspired by games along the lines of Super Hexagon and other simple, fast-paced games.
References
“Rebound: A Processing.js Game.” Rebound – a Very Simple Processing.js Game. N.p., n.d. Web. 14 Dec. 2016.
Behance. “JUMP! (A Game Made in Processing).” Behance. N.p., n.d. Web. 14 Dec. 2016.
“RegularPolygon Examples Processing.org.” RegularPolygon Examples Processing.org. N.p., n.d. Web. 14 Dec. 2016.